Saturday, 28 May 2022
General
- Fixed Arena Preparation not always setting health and mana to full.
- Fixed pet cooldowns not being reset in Duel area.
- Fixed not being clickable.
- Fixed an issue where pets were unable to path from Dalaran Sewers starting area.
- Lowered mining skill requirement from 300 to 230.
- Fixed certain group buffs incorrectly not buffing players through line of sight.
- Fixed mixed faction issues in solo queue.
- Implemented heartbeat aura script hook.
- Fixed known currencies not being updated.
- Fixed issues with arena queue rated status not being correctly reset.
- Fixed creatures and players visually not entering vehicles correctly.
- Fixed spells with healing effects not being able to heal mechanical units.
- Implemented gameobject health & destructible states.
- Improved vehicle speed checks.
- Added missing to .
- Fixed vehicles evading and losing auras on player exiting them.
- Fixed incorrect name for .
- Fixed talent UI for triple spec.
- Fixed 's sometimes not bumping players up anymore
- Improvements to
- Fixed dismounting from some vehicles.
- Fixed visual travel time for some projectile spells.
- Wintegrasp implementation and fixes.
Paladin
- Fixed incorrectly refreshing Judgements in WotLK.
Hunter
- Fixed Lock and Load proc rules.
Mage
- Fixed Fingers of Frost dispel rules.
Death Knight
- Fixed Death Runes never expiring until they are first used.
- Fixed Death Runes incorrectly expiring when player is in combat, death runes will now only reset ~30s after leaving combat.
Warlock
- Fixed duration being affected by cast time reduction and restricted applying spell duration modifiers after diminishing returns calculation to TBC.
- Fixed Warlock's Nightmare not being applied through line of sight.
Priest
- Fixed incorrectly procing through absorb after recent changes.
Druid
- Fixed Revitalize providing wrong amount of mana restored.
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